Well well... I can confirme one thing: game patched work perfectly on my R4 ver 1.18 French+ DSone. But... don't work (white screen after xenophobia) on my R4Icn ver 1.56 + DSI.
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Comment on: 4527 - The Legend of Zelda: Spiri...3* (USA) (1024Mbit) (Xenophobia)
Hi can anybody please tell me how to set up the crack file so i can see the controls on the train. I have tried and nothing works for me but i have never done anything like this before so i dont know if iam doing it right. I have a supercard dsone. Thanks
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Comment on: 4527 - The Legend of Zelda: Spiri...3* (USA) (1024Mbit) (Xenophobia)
that crack program didn't work for me... if i press "A" on the xenophobia screen, the screen just gets a bit brighter and after that it instantly freezes. ok, after that i tried an already cracked game... it works fine with that.. BUT.. if i turn off my DS and turn it on again, it says "Couldn't find _DS_MENU.DAT". well, i put my microSD in my pc and what did i see? NOTHING. just NOTHING... ok.. no files on my microSD.. fine... but there was still only about 20MB free space on it, just as it was before... no, the files are not hidden... they are kind of ON my microSD.. but they are also kind of NOT on my microSD. my only chance to put some files onto it again, was formatting the microSD... well, i did so and i tried the whole thing with another game... it worked perfectly... no "deleting" of my files... no freezing... only spirit tracks is bitching around, deletes my files, freezes...
i hope you understand, what i'm trying to say with my crappy english and i hope you can help me...
oh, i have a M3 DS Simply, with a R4i 1.23 firmware... a friend of mine has the SAME hardware and the SAME firmware. works fine with him..
EDIT: Oh, i forgot something... the cracked game... the one i cracked by myself... if i use this one, the system ALWAYS asks me for creating a .SAV-file... i tried it 4 times, but the game freezed 4 times.. ok, i put my SD into my pc... what did i see? 4 .SAV-files... cool.. but they were all named a different way as the game... my game was named Zelda ST.nds... and the sav files were named ZELDA ST.SAV ... i tried to rename my .nds file to ZELDA ST.NDS but that didn't work either...
This post has been edited by Schwoitzah, Sun, December 6th, 2009 at 12:01
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Comment on: 4527 - The Legend of Zelda: Spiri...3* (USA) (1024Mbit) (Xenophobia)
logical thinker on Sun, December 6th, 2009 at 03:23[»]
Can SOMEONE confirm that the 2 (in game) save slots are working? Create a save in the first slot, create a save in the second slot, turn the DS off, turn it on, launch Spirit Tracks, go to "Select File" screen. Are the saves there?
I would want to confirm if this is a AP or a new save type.
Using clean ROM If I set the save type to 4Mbit (512Kbytes) in Acekard RPG with WoodRPG 1.02 or AKAIO 1.5 with 04/12 loader, the game always "forgets" the saves. If I set to 8Mbit, the save slots work normally. The same thing happens on ideas 1.0.3.2 (emulator). Desmume 0.9.5 win64 automatically creates a 980Kbytes saves, even if you select 4mbit as save type. No$gba 2.6 with save type set to 512Kbytes (4mbit, actual file size is 512Kbytes), save slots work normally.
Using cracked ROM Acekard RPG with WoodRPG, ideas and desmume behave the same way (as when using clean ROM). No$gba says something like, "requires BIOS files to play BIOS sounds" (because of XPA intro), when I open the ROM, and the game does not start.
I am
Hi logical thinker! Both save slots are working here. I´d rather think that if one of them works, both will (it´s the same save file after all). Without knowing anything about Acekard RPG, two questions that miiiiiiiiiggghhht maybe be a help in sorting this out: are you using that newest AKAIO loader (is it the one you mention)? did you try that blank savegame floating around the netz? Zelda uses a huge savefile that many cards weren´t able to set up correctly on the initial startup of the game. You probably already knew all of this, just some suggestions
edit: the blank savefile has 979Kb. And my used savefile has... 979k as well. Surprise, surprise!
This post has been edited by Guy.brush, Sun, December 6th, 2009 at 13:31
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Comment on: 4527 - The Legend of Zelda: Spiri...3* (USA) (1024Mbit) (Xenophobia)
After a few days of playing (2 to be precise), on the third day, it automatically created a new save for some strange reason..... there must be another AP that is timed or something... i created a new game and it appears to be saving fine again... so make sure you guys back up your saves and use RTS as well..
i'm using EZ-flash Vi with open beta 1.9 v11 firmware
This post has been edited by deathjork, Sun, December 6th, 2009 at 14:18
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Comment on: 4527 - The Legend of Zelda: Spiri...3* (USA) (1024Mbit) (Xenophobia)
i have downloaded the patch, but it does not work! can someone help me plz? by the way i use supercard sd.
Ive also tried this patch and cant get it to work. I have never used a patch before so i dont know if iam setting it up right and i have looked at the readme but that no help to me as it is very vague, it probally makes perfect sense if you no what your looking at. Also using supercard. Someone please help
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Comment on: 4527 - The Legend of Zelda: Spiri...3* (USA) (1024Mbit) (Xenophobia)
rakylovesyou on Sat, December 5th, 2009 at 19:49[»]
is there anything i can do to put my mic on a button or sth like this? .. i really cant play these songs or use the whirlwind properly .. i hate needing 20000 trys to play a four note song oO
Actually, I have the same problem. When I use the Spirit Flute normal it works fine, but when I need to perform or when I use the whirlwind, it doesnt work properly. I also did the mic test and everything seems fine. I am using M3 ds simply with Yasu.