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  Take the eggs! Ornithorhynchus Anatinus GO GO GO! DS v1.0
Posted by retrohead on Sat, February 28th, 2009 at 22:48 - 11 Comments
 
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retrohead United Kingdom

 
I have just uploaded the most recent version of Take The Eggs for everyone to enjoy. It has taken longer than expected to get this game to this stage but now I am happy to say that the game seems to be complete with the exception of any bugs that people may find.

It is disappointing that I was not able to implement a multiplayer option for this due to several restrictions, the main one bein the current libs, but everything else that I planned to add is now n there including some secrets for you to find.

I hope you enjoy this and be sure to let me know if you notice any bugs.


Click to reveal changelog

Download Download Here homepage Homepage


PLEASE DO NOT HOST THIS FILE AS WE ARE NOW LOGGING THE DOWNLOADS ON THE HOMEPAGE. PLEASE LINK TO THE DOWNLOAD SECTION THERE INSTEAD.


 
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#1
 
Triforce United Kingdom

  Sat, February 28th, 2009 at 23:31
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Well done retrohead, a pat on the back for managing to get the whole game finished smile

When we started this project it seemed like quite a task back then heh.

I'm glad to each world fully represented on the DS now, including the extras ;)  
 
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#2
 
retrohead United Kingdom

  Sat, February 28th, 2009 at 23:59
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Quote 
Triforce on Sat, February 28th, 2009 at 23:31 [¬Ľ]

Well done retrohead, a pat on the back for managing to get the whole game finished smile

When we started this project it seemed like quite a task back then heh.


Thanks man. When I first thought of doing this remake, I actually thought it would be finished alot faster than it has. I got a little bored half way through it though hence why there hasn't been a release for a while now but once I got in the mood for working on the characters again, it was full steam ahead.

If anyone manages to unlock the level editor and wants to share some stages, you can grab the stage files from the TakeTheEggs/data/levels/custom_levels folder. They are numbered according to world and level. For example slot A on world 7 would be custom_level_061_tileset.ini and custom_level_061_tileset_Map.bin. When making stages, it is best to place 8 eggs on the map to keep the game consistent although any quantity will work. There are also a few quirks with the level editor but I hope it functions well enough for you to have some fun with it :)
 
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#3
 
DieForIt Belgium

  Sun, March 1st, 2009 at 19:06
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Damn retrohead, this game is so nice. The stages, the levels, everything is awesome. This is the best homebrew game I ever played ;) Nice Work!!  :D
 
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#4
 
Dark Knight ez Netherlands

  Sun, March 1st, 2009 at 20:21
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Blows my mind. I really love how the story is told.
It's got humour, really nice graphics, and the characters talking on the bottom screen... amazing. :)

Oh, and the gameplay is good too, as usual. >.>
I so hate those flowers though. Curses. xD
 
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#5
 
BigD145 United States

  Sun, March 1st, 2009 at 20:32
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I can not download anything with Firefox. I just get a blank page.
 
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#6
 
retrohead United Kingdom

  Sun, March 1st, 2009 at 20:53
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BigD, the server that website is hosted on is quite overloaded today due to the release of this, over 1.6Gb of Take the Eggs downloaded in the past 24 hours! It's fixed again now, sorry about that.
 
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#7
 
jericho2442 United Kingdom

  Mon, March 2nd, 2009 at 09:59
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you know i  :wub: your work retro, and will sure be kicking the ass of this game  :lol:

keep up the great work  ;)
 
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#8
 
heintsi Finland

  Tue, March 3rd, 2009 at 00:39
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Whoa whoa :D this feels like playing commercial game.
Awesome work retrohead and triforce. Conversations were entertaining, only thing i'd want to is online mode.. but ye it's not possible yet. Also i'd like to see save function/passwords for levels.
I had really problems to get this work on my m3simply :D again i had to rename the .nds file into 3-character one to get it to make save..i'm thinking it' because my memory card.. but anyways m3simply is crap and not more. Soon getting my AceKard 2.

8/10 (yes, i want to save) edit cause i thought it was already final


This post has been edited by heintsi, Tue, March 3rd, 2009 at 00:42
 
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#9
 
maxchain United States

  Wed, March 4th, 2009 at 16:27
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Nice work.  This is pretty fun!    :yaylite:
 
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