Noda has been working on this game for over a year now, and it certainly shows. He was actually contacted by a professional studio to produce a commercial version of the game, but due to certain circumstances he never went through with it. Instead a preview version will be released to the public sometime today. With a final version including source code being released later on in the year.
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Features: - Physics engine, with realistic collision simulation - Full 3D on both screen, either as one big screen or with 2 different views - Skybox to simulate 360° environment - Advanced 3D effects: point light simulation, projected shadows, motion blur... - Full MP3 music & 3D sounds - Special bonuses and scenery effects (let's try this mushroom...) - Integrated (on DS) full featured 3D level editor - High score & progression saving - 20 levels, with various environment and progressive difficulty - Full motion sensor support How to play: - Motion sensor : just tilt the DS, and the board will tilt the same way DON'T FORGET TO CALIBRATE YOUR MOTION SENSOR CORRECTLY WHEN PROMPTED! - Stylus : Hold the stylus down on the center on the screen, then slightly move in the desired direction to tilt the board. When the pressure is released, the board will come back to a flat position. Press select at anytime to save a screenshot in .bmp format (the game will freeze for a short time during the file write).
The download should be coming within a few hours. Noda said he will submit it to the neo compo right before the deadline, which for him is in the next 3 hours i think. I cant wait to play it myself. Shame i don't have a motion card though as i would really like to try it out with one.
Great homebrew. Kudos to the author. But this desperately needs d-pad support, or at least an option for it. Sure the stylus is more precise, but how precise can you be when you have a time limit. I found myself only tapping the touchscreen outer edges to get the quickest response and then correcting with the opposite direction, which is essentially like using a d-pad. Anyway, keep up the great work.