Here is a nice looking game currently available in DEMO form for the PC only. How is the DS involved you may be asking? Well you can actually play the game using a Nintendo DS with a DS Motion for the control method!
It certainly looks pretty damn cool being controlled that way. There is is a trial tournament going on and anyone who plays the game is pretty much automatically entered to win the full version of the game for FREE. So download the DSMotion Control, download the game and get balancing, it could win you something.
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Requirements: ------------- - Nintendo DS - DS Motion Card (slot-1) - PC & DS connected through Wifi
Notes: ------ - Support for DS Motion Pak (slot-2) is on its way
Install & usage: ---------------- - Setup wifi on your DS with your favourite Nintendo game - Make sure it works... - Download & install Balance from www.balance-game.com - Copy BalanceController_DSMotion.dll into the application's folder - Copy BalanceDSControl.nds (or other build that your nds requires) to your DS - Retrieve your computer's IP address (using ipconfig or anything else) - Run the DS program, and set the IP - Run Balance on the PC, and select [DSMotion] from Options/Control/External Control - Click on Start on the DS - Mouse sensitivity setting also affects the DSMotion sensitivity - Play...
I imagine if they can emulate the PC Mouse someway with DS Motions, then we´ll have another Wiimote for the PC. Until then, I hope a lot of coders for the DS take advantage of this and go crazy with the Marble Madness clones, as for PC´s well I hope some decent Hobby OS´s such as BeOS (Haiku) and Amiga OS get driver support for this, I´d hate to see coders wasting more time on an OS that has failed to prove itself as reliable and resource friendly over the past 20 years.
I imagine if they can emulate the PC Mouse someway with DS Motions, then we´ll have another Wiimote for the PC. Until then, I hope a lot of coders for the DS take advantage of this and go crazy with the Marble Madness clones, as for PC´s well I hope some decent Hobby OS´s such as BeOS (Haiku) and Amiga OS get driver support for this, I´d hate to see coders wasting more time on an OS that has failed to prove itself as reliable and resource friendly over the past 20 years.
Despite whatever bad past expirences you´ve had with M$, or whatever bias you hold against them the fact of the matter is Windows is the predominate operating system. Something like 95% of computers on the net are windows machines, so spending all the resources and time developing this to work on windows makes the most sense in terms of getting it out to the public and to the lower-knowledge users. Coding this for Hobbyiest OS´s where only a few thousand people in the world play with would be a drastic waste of time, not only due to the fact of the many diffrent OS´s and versions between them, but for the fact that you may spend 100 hours developing this software to an incredibly small group of DS users. Out of all the people using Amiga OS (which is great, dont get me wrong, i LOVE amgia) how many do you think own a DS, and of thoes that own a DS how many of them would own a flashcart.
Yes MS is the big evil beast, we all love to make fun of it and hate on them, but really when it comes to trying to get your program out to the most people, it only makes sense to develope it for the windows platform.
And really, how long can a person sit and have fun playing Marble Madness clones without going freakin insane and smashing their heads into brick walls.
tbh i´d prefer to use a wiimote to play that sort of thing.... and I do, with Mecury Revolution, thats actually quite a good game. Nice concept though!
tbh i´d prefer to use a wiimote to play that sort of thing.... and I do, with Mecury Revolution, thats actually quite a good game. Nice concept though!
They said they plan on releasing it for other systems. Whether this will happen or not is anyones guess.