Q: Can I post this game on other forums, boards etc.? A: Yeah you can, but please send me the link to the post! And do not forget to give some credits^^ (Editor by Treeki/Dirbaio, Hack/Redesign by SKJmin)
I really didn't like how the last version of this was so unbalanced. All of the new content sandwiched between the existing SMB3 stuff felt SUPER out of place and didn't consider SMB3's original difficulty ramp. Judging by this video, it looks like he spent more time figuring out how to make his levels pretty instead of play well. :\
And judging by how he plays in this video, he probably considers himself "too pro" to ever make the game easier. The original NSMB was way too easy, but this guy's turned to typical ROM hack "obscure difficulty" it seems.
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Comment on: SKJmin's New Super Mario Bros. 3 - Version 2.0
Yeppers, it's pretty lame. I saw the video, he does some neat stuff that I'd never have the patience to try or learn, that makes the ROM Hack unplayable for me. Such "insane" paths should be "alternative" not "mandatory". First rule of making games, make them playable.
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Comment on: SKJmin's New Super Mario Bros. 3 - Version 2.0
I'm nowhere near crying, unless you mean post-laughter crying. When a mod is literally targeted at a no-life audience of people who find their jollies in constantly dying until they find this one path that was designed by the modder to finish the level, then it's not really a good mod. I'm a person who likes to explore his levels, that's what platforming is all about. Reaction time has nothing to do with this, I just don't have the patience to do something that's unpleasant for hours untill I perfect it for a bleak promise of a reward.
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Comment on: SKJmin's New Super Mario Bros. 3 - Version 2.0