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 » Comment on: SKJmin's New Super Mario Bros. 3 - Version 2.0
#40
 
Peter_Griffin Italy

  Tue, June 28th, 2011 at 08:41
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but there isn't multi patch? For the others language
 
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 » Comment on: SKJmin's New Super Mario Bros. 3 - Version 2.0
#41
 
retrohead United Kingdom

  Tue, June 28th, 2011 at 08:50
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As stated in the readme:

Quote 
Q: Can I post this game on other forums, boards etc.?
A: Yeah you can, but please send me the link to the post!
   And do not forget to give some credits^^
   (Editor by Treeki/Dirbaio, Hack/Redesign by SKJmin)

Done and done.
 
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 » Comment on: SKJmin's New Super Mario Bros. 3 - Version 2.0
#42
 
Dudercomputer United States

  Wed, July 6th, 2011 at 02:22
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I really didn't like how the last version of this was so unbalanced. All of the new content sandwiched between the existing SMB3 stuff felt SUPER out of place and didn't consider SMB3's original difficulty ramp. Judging by this video, it looks like he spent more time figuring out how to make his levels pretty instead of play well. :\

And judging by how he plays in this video, he probably considers himself "too pro" to ever make the game easier. The original NSMB was way too easy, but this guy's turned to typical ROM hack "obscure difficulty" it seems.
 
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 » Comment on: SKJmin's New Super Mario Bros. 3 - Version 2.0
#43
 
Foxi4 Poland

  Wed, July 6th, 2011 at 02:25
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Yeppers, it's pretty lame. I saw the video, he does some neat stuff that I'd never have the patience to try or learn, that makes the ROM Hack unplayable for me. Such "insane" paths should be "alternative" not "mandatory". First rule of making games, make them playable.
 
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 » Comment on: SKJmin's New Super Mario Bros. 3 - Version 2.0
#44
 
Desert Rose Cameroon

  Wed, July 6th, 2011 at 02:36
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Hearing you guys cry about this game made it an instant download for me. Get better reaction time.
 
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 » Comment on: SKJmin's New Super Mario Bros. 3 - Version 2.0
#45
 
Foxi4 Poland

  Wed, July 6th, 2011 at 02:45
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I'm nowhere near crying, unless you mean post-laughter crying. When a mod is literally targeted at a no-life audience of people who find their jollies in constantly dying until they find this one path that was designed by the modder to finish the level, then it's not really a good mod. I'm a person who likes to explore his levels, that's what platforming is all about. Reaction time has nothing to do with this, I just don't have the patience to do something that's unpleasant for hours untill I perfect it for a bleak promise of a reward.
 
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 » Comment on: SKJmin's New Super Mario Bros. 3 - Version 2.0
#46
 
rafa88 Guatemala

  Tue, March 6th, 2012 at 19:48
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This post has been hidden by a moderator, Wed, March 7th, 2012 at 00:42

Reason: DS-Scene does not host commercial roms. Read the rules
 
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 » Comment on: SKJmin's New Super Mario Bros. 3 - Version 2.0
#47
 
hacksheh Afghanistan

  Thu, August 22nd, 2019 at 07:43
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does anyone have the patch to version 2.0h and 2.5c?
 
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