DS-Scene User Foxi4 has created a remake of Fallout The homebrew is still techdemo, but already showing some basic features.
from Foxi4
I don't remember ever asking this *closed* Alpha to be posted. I put it on DSGM forums for others to view, but mainly because I was interested how many people will download it in the first place. Hosting it on multiple pages makes counting every download together a chore, and since it's posted here, I bet my shorts it already sprouted a quadrillion of other download links. Grrrrreat. Well, what happened cannot be undone - this is the internet.
It looks "primitive" because it's not even supposed to be played by anyone yet.
- The project is obviously a Work In Progress. Much will change before the barebones engine is complete. - The graphics are indeed rips straight from the Fallout 2 files. Yes, I'm aiming at a nostalgic feel. - I'm planning to add original Fallout 2 SFX, however the music will be a pleasant compilation of old tunes which will be *collectible* as Holodiscs, plus the standard Fallout music when you won't feel like using the PodBoy. - This is NOT a port, it will be an entirely new story. No spoilers yet - A whole RPG coded by 1 person is not a tall order in the slightest when most of the GFX are readily available. It's the converting process that takes the most time, not the coding itself.
I'm happy about the attention, but next time just post the project thread instead of an auxilary download link.
Oooooh... So what's new in this Foxi? Because for some reason I already have a FalloutDS v0.5 from you, is this the same?
Nothing's new. I'm just as suprised as you are, this TechDemo is old and mouldy.
As far as "news" are concerned, I figured out a nice saving method, but it's not fully implemented yet. I'm almost done with the Character Creation screens, then it's just ripping sprites and ripping sprites and ripping sprites and... Making some backgrounds.
Not entirely sure if I'll use FOT sprites (8-directions, higher detail) or F2 sprites(6 directions, less detailed), since I have no idea how much space I'll be able to squeeze out of this.
...stay tuned for another year, *maybe* I'll finish it.
This post has been edited by Foxi4, Tue, May 3rd, 2011 at 10:45
yeah I'm posting this because since I know Foxi are frequent user here, why his homebrew never make it on the news page. And I know that Foxi will have a hard time releasing the next version of this Gamebrew, I think I'll just post this old release.
I'm reluctant to post any more content than there already is simply not to produce immense ammounts of "hype" that I probably won't be able to meet, hence the v0.6 exists only on my hard drive so far.
Thanks for the News post though, it's always nice to know that someone's interested in your work.
tbh, I really interested in you progressing in this project you use DS Game Maker right? I never touch that program, but it's always nice If I can help later If I already check some of it's scripting.
It's actually a very friendly programming envioriment. It accepts C/C++ scripts and just about any NDS library I can think of. Although it's limiting at times, it's also keen on grabbing a newbie by the hand and allows to get good effects using pre-defined Actions instead of any actual code until "you know what's going on" and then it's all cake. In essence, if you understand plain english, you'll be able to program in DSGM5 to some extent. Then it's all about learning proper code and dedication.
Darn it, I just finished Portal in my preparations for playing Portal 2 and I've got cake on my mind all the time. >>;