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  Porting: iPhone to Nintendo DSi
Posted by surda007 on Thu, February 21st, 2013 at 18:23 - 3 Comments
 
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surda007 Austria

 
Greetings Coders, Maestros,

Could u plz. help me in these porting questions, - although I think its scope is not for lonely developers.

(It is a company level task for me, but I hardy find any info on them neither on stackoverflow nor tomsguide. In addition, no further info is available for me/us about these questions either.)

1. You have to port an existing AAA iPhone 3D game for the Nintendo DSi.
List what are the 3-4 biggest challenges on the programming side.

2. If you have to port a “Assassins Creed” -like game from the iPhone to Nintendo DSi.
a. How many members will you have in your team, and in what role?
b. How long will this project last?


Many thanx for any help,
(it would be quite important:) )


 
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 » Comment on: Porting: iPhone to Nintendo DSi
#1
 
Foxi4 Poland

  Thu, February 21st, 2013 at 19:33
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Answer 1:
Problem #1 - Too little RAM
Problem #2 - The CPU and GPU are far too weak to run even basic iPhone games
Problem #3 - No Multitouch support crosses out a lot of iPhone games which require gestures
Problem #4 - The resolution is much, much lower - 256x192 per screen will require resizing of graphics

All in all, my number one problem would be the platform itself - there's too much of a specs discrepancy between the two.

Answer 2:
a. One magician, one genie and one shaman. Their function would be trying to conjure resources that aren't there. :lol: Seriously though, provided the game would theoretically be able to run on the DSi, I would probably put 15-25 people on it - 2-4 designers for touchscreen-specific functionality conversion "on-paper", 8-16 programmers to port the game and 3-6 3D Model artists to adjust the models and textures if necessary. They could all playtest the game while at it - alternatively I'd hire additional few lads just to play it. Let's face it - iPhone games are not huge, porting them should not require a huge studio.
b. A few months, provided there aren't any hurdles on the way.


Keep two things in mind though - I'm not a professional coder, I merely have fun with homebrew every now and then. That, and as I said, the DSi is far too weak to pull off most iPhone games - you can port DSi software to the iPhone but not the other way around.



This post has been edited by Foxi4, Thu, February 21st, 2013 at 19:41
 
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 » Comment on: Porting: iPhone to Nintendo DSi
#2
 
surda007 Austria

  Wed, March 6th, 2013 at 23:22
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Thanx very much!

Strangely here is a compare of the 2 gadgets:
assassins creed

They resemble quite much.
Really magicians were needed?
 
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 » Comment on: Porting: iPhone to Nintendo DSi
#3
 
Nathan Slovenia

  Thu, March 7th, 2013 at 02:51
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Yes.

That game was a DS game (released in 2008), which was later released for iOS (in 2009), not the other way around. (It is also particularly awful on both platforms.)

These dates are something you could've easily looked up yourself, you know. It took less than thirty seconds.
 
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