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  DS programmers needed! (RTS4DS)
Posted by LDAsh on Fri, May 14th, 2010 at 00:46 - 7 Comments
 
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LDAsh Antarctica

 
Makers of "RTS4DS engine" / "Ulterior Warzone", an epic RTS for the NintendoDS, are looking for programmers to help finish the project. We are currently at a loose "99.9% complete" status, but due to real-life demands simply do not have the hands free to finish the few to-dos left on the list, ranging from ridiculously easy to extremely difficult.

http://www.violationentertainment.com/files/NDS/UWwp08.jpg

Coders should be talented with C language and be comfortable working with incomplete source code, have the necessary free-time, able to work in a team and have all the necessary software and hardware to write, compile (using the devkitPro setup) and test. You will be provided with the source and adequate amount of content to playtest your builds. We cannot offer any payment for work done but, depending on the level of commitment and agreements made, can definitely make it worth while.

We will also require that you sign a legally binding Non-Disclosure Agreement and be of legal age to do so.

Anyone interested, please let us know in our forum here:-
http://z11.invisionfree.com/amplituds/index.php?showforum=1

Thank you.


 
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#1
 
MaoKurono Japan

  Fri, May 14th, 2010 at 01:03
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"We cannot offer any payment for work done but, depending on the level of commitment and agreements made, can definitely make it worth while."

confused
 
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#2
 
ubertux United States

  Fri, May 14th, 2010 at 01:37
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I was immediately reminded of this, except that this is actually real I think.
 
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#3
 
LDAsh Antarctica

  Fri, May 14th, 2010 at 02:08
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Quote 
MaoKurono:-
"We cannot offer any payment for work done but, depending on the level of commitment and agreements made, can definitely make it worth while."
confused
Okay, I didn't explain myself too clearly there.  We can't 'hire' any help and give someone some initial payment and then pay 'by the hour' or anything like that, for pretty obvious reasons.  We'd get ripped off.  What we can offer is some negotiated payments, out of my own pocket, only for certain major todos, but only once skills have been proven and some minor todos have been ticked off first.  We're not interested in hearing from crap-talkers who just want to take advantage.  We'd like to hear from people who genuinely have a serious passion for game development, and as such we probably won't allow anyone into the team unless they can prove they've already achieved playable results for us to see.  Once we're into it, I'd happily make it worth someone's while, but what can I say to everyone for now?  That's all.



Quote 
ubertux:-
I was immediately reminded of  this, except that this is actually real I think.
I don't know why anyone should be reminded of that by this.  We are not asking someone to go ahead and make a whole game for us from scratch or anything like that, that's ridiculous.  We're just 2 guys trying to make a massive epic, and we've come SO FAR, but now struggling with code, due purely to time-constraints, and not due to being underskilled.  Content is all taken care of, pretty much, because that's my job.  That's all.

This post has been edited by LDAsh, Fri, May 14th, 2010 at 02:11
 
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#4
 
ubertux United States

  Fri, May 14th, 2010 at 04:58
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I don't doubt you at all, I was looking at the stuff, and it looks pretty epic win. I wish I could be of assistance, but I don't have the time to learn a new programming language atm.
 
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#5
 
LDAsh Antarctica

  Sat, July 31st, 2010 at 19:20
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Thank you everyone for any interest in our project, but the time has come...
$
The RTS4DS Engine is in urgent need of extra programmers to help finish our RTS game (Ulterior Warzone) ASAP, and we are willing to pay for any help in dealing with the remaining tasks.  Payments will be per-task accomplished and a negotiable sum relative to the difficulty and complexity of the task.  We'll begin with something easy and work our way through to the more complex stuff, understanding that time is needed to grasp the logic of the source code, we can only offer 1 agreed sum for any 1 task accomplished and we can not offer anything like an hourly rate, so we think it's best to get results this way, to get something ridiculously easy out of the way quickly for a few dollars first, then work our way deeper for higher negotiable payments.

As stated in the first post, you need to be skilled in the "C programming language" and understanding of "devkitPro", have something like a Paypal account to receive payments, and be of real identity and legal age to commit to NDAs and other agreements.  We have plenty of stuff to help you understand the game, including a full instruction manual and other design documents, dozens of screenshots and some videos.  When work begins, you'll get the devkitPro setup, full source code and some basic stand-in content to run the build.

Anyone interested, please let us know in our forum here:-
http://z11.invisionfree.com/amplituds/index.php?showforum=1

Some info here:-
http://www.violationentertainment.com/g_uw.html

Thank you.

This post has been edited by LDAsh, Sat, July 31st, 2010 at 19:21
 
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#6
 
LDAsh Antarctica

  Thu, August 12th, 2010 at 04:27
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The massive 'RTS4DS Engine' still needs help!  Together we can get this finished very soon.  There are many tasks available for programmers to earn some money from, so please let us know if you're interested:-
http://z11.invisionfree.com/amplituds/index.php?showforum=1

The game is playable and most of the key features are in place.  Enough of the game exists to construct the singleplayer campaigns with, and most todos left concern polishing what is already there to make it as professional and enjoyable as possible.
 
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#7
 
LDAsh Antarctica

  Sat, January 8th, 2011 at 12:24
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Playtesters wanted!!!

"Ulterior Warzone", the epic real-time strategy game using the monster "RTS4DS Engine", is still in development, although we are getting very close to the few final todos on the list, thanks to the help of a very talented programmer.  We predict a release in a few months from now and would like some hardcore gamers to help us playtest the game as we enter this final stretch of development.  No requirements, apart from having a DS and ability to run the game on the hardware (emulation can't handle it) and playtesters really should have an understanding of other real-time strategy games, as well as being able to articulate themselves sufficiently enough to communicate directly with the development team.  Playtesters will also get some documentation such as the instruction manual and feature-list, to better understand how the game should be played and what to expect.

If you're interested in being a playtester, please contact us in the forum:-
http://z11.invisionfree.com/amplituds/index.php?showtopic=534

Thanks!!!
 
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