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 » Quoting: Comment on: The Legend of Zelda Symphony v0.0.2
retrohead United Kingdom

  Thu, July 28th, 2011 at 10:55
Foxi4 on Wed, July 27th, 2011 at 23:02 GMT  
I'm currently working on a more "efficient" way to include animations, in other words, a non-tiled one. Too many tiles and you get glitches mmm-hmm. You know where to look for it when it's done.

Could try loading each frame into a buffer then show each frame as a bg instead of using sprites (I guess sprites is how this was done?). Potentially a lot of memory being used to store all the frames but using a static buffer for it should work. I'm sure the animations won't be more than about 500kb - 1mb

This post has been edited by retrohead, Thu, July 28th, 2011 at 10:56

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