Good stuff (about DS Game Maker), I'll keep that in mind. For now I'm going to see what DS Visual Novel Reader is capable of. If I find that too limited I'll jump on Game Maker.
Here's the thing: so long as the script can handle a ton of variables (and a decent amount of manipulation of said variables), I'm in business. I don't exactly know the details of when too many variables becomes "too much information". Suffice to say, I'm not interested in making simple VN with a few branching paths. I make goddamn space traders.