logical thinker on Sun, December 6th, 2009 at 03:23[»]
Can SOMEONE confirm that the 2 (in game) save slots are working? Create a save in the first slot, create a save in the second slot, turn the DS off, turn it on, launch Spirit Tracks, go to "Select File" screen. Are the saves there?
I would want to confirm if this is a AP or a new save type.
Using clean ROM If I set the save type to 4Mbit (512Kbytes) in Acekard RPG with WoodRPG 1.02 or AKAIO 1.5 with 04/12 loader, the game always "forgets" the saves. If I set to 8Mbit, the save slots work normally. The same thing happens on ideas 1.0.3.2 (emulator). Desmume 0.9.5 win64 automatically creates a 980Kbytes saves, even if you select 4mbit as save type. No$gba 2.6 with save type set to 512Kbytes (4mbit, actual file size is 512Kbytes), save slots work normally.
Using cracked ROM Acekard RPG with WoodRPG, ideas and desmume behave the same way (as when using clean ROM). No$gba says something like, "requires BIOS files to play BIOS sounds" (because of XPA intro), when I open the ROM, and the game does not start.
I am
Hi logical thinker! Both save slots are working here. I´d rather think that if one of them works, both will (it´s the same save file after all). Without knowing anything about Acekard RPG, two questions that miiiiiiiiiggghhht maybe be a help in sorting this out: are you using that newest AKAIO loader (is it the one you mention)? did you try that blank savegame floating around the netz? Zelda uses a huge savefile that many cards weren´t able to set up correctly on the initial startup of the game. You probably already knew all of this, just some suggestions
edit: the blank savefile has 979Kb. And my used savefile has... 979k as well. Surprise, surprise!
This post has been edited by Guy.brush, Sun, December 6th, 2009 at 13:31