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 » Quoting: Comment on: Nintendo DS games music ripper
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kesadisan Indonesia

  Thu, September 30th, 2010 at 11:39
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Triforce on Wed, September 26th, 2007 at 16:53 [»]

I haven't messed about with ds sound files for over a year but back when i was this is what i was doing

You will need NDSTS
http://www.gbadat.altervista.org/tools.htm
sdattool:
http://djbouche.net/dl/sdattool0.32.rar
ssequti
http://loveemu.yh.land.to/down/nds/sseq2mid-20070314.zip

Only SSEQ files can be made into mid but this covers about 60% of the roms.

Grab the .sdat file with NDSTS Having got your shiny sound files (normally they are called sound_data.sdat and are located in an obvious directory name like sound) you will have to rip the sseq files from it.

Have sdattool.exe and your sound file in a directory. Use sdattool.exe with the following DOS command CODE

sdattool -x sound_data.sdat

(obviously change the sound_data.sdat part if your soundfile is not called that)

Up should come a sound_data directory, in the sound_dataSeq directory hopefully is a bunch of .sseq files in it. Extract ssequtil to a directory and in the bin subfolder is a program called sseq2mid.exe. Drag some .sseq files onto it and in the directory the .sseq files came from should be some .mid files which you can play/copy/convert/whatever.

this was all taken from a thread on another forum from over a year ago so keep in mind theres prolly much better ways of doing it now, as i haven't looked into it for over a year i cant say.

I can tell you though at the time i was messing around with sound files the results from the midi wasn't perfect, infact they sounded pretty shit. You would prolly be better off recording the tunes directly from a ds headphones out.


triforce, can you upload all these tools to download center or somewhere else?
2 links dead, if you have the archive upload it please...
 
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