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  Lameboy 0.9
Posted by Crass on Sun, July 15th, 2007 at 22:16 - 10 Comments
 
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Crass United States

 
  

Nutki has updated the Gameboy/Gameboy Color emulator for DS to version 0.9. This updates fixes issues expirenced with some games. However there has been litte improvement to the sound core.

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Changelog:

fixed: joypad register emulation (fixes Wario Blast)
fixed: GBC hdma (fixes Pokemon Crystal graphics)
fixed: interrupt flags emulation (fixes Bouble Bobble)
fixed: V-blank interrupt timing (fixes Altered Space)
fixed: split window emulation (fixes Donkey Kong graphics)
fixed: GB timer initialization (fixes Pokemon Pinball)
added: fake serial interrupts (fixes many early games)
added: RTC emulation
added: pseudo bilinear upscaling mode

RTC feature needs more explanation. I tested it with only one game - Pokemon Crystal, so it can be considered beta. The emulated time is always synchronized to NDS RTC and not affected by fast mode. It’s the same behaviour as in VBA and opposite to GNUBoy’s. Also save style is compatible to VBA, with one issue: I think there is no way to check time zone in NDS (as it is not set) so I fixed it to +2h. If your timezone is different you will get timeshift between Lameboy and VBA.






 
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 » Comment on: Lameboy 0.9
#1
 
Homie Portugal

  Mon, July 16th, 2007 at 17:18
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Just wow. This emulator is without a doubt the best for GB/GBC. Just tried a couple of games and they all worked with no slow-downs or graphics out of place.
 
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 » Comment On: - Lameboy 0.9
#2
 
Kojiro_S Chile

  Mon, July 16th, 2007 at 17:32
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Yeah, this even works perfectly with color-hacked games, something not even GOOMBA was capable of doing.

I almost missed this one :mario:
 
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 » Comment On: - Lameboy 0.9
#3
 
Threemo United States

  Sat, July 21st, 2007 at 04:11
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This is a little late..
But last night, playing LoZ: Oracle of Ages, I was getting a ton of slowdown with this version. (dropped to about 40-42 fps)

I never had that much of a drop playing any games on version 0.8 :blink:

[edit]
Just put 0.8 back on my R4.
The same place 0.9 dropped to 40, 0.8 only dropped to 50 fps.
50 fps is still kinda annoying, but I can deal with it. 40 on the other hand was a pain.

*edited on 2007/07/21 04:16:13 by Threemo
 
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#4
 
n8_Rapper Canada

  Sat, July 21st, 2007 at 20:52
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just wondering if you play any pokemon game on here, will it still have the weird glitch where it is day then night really quickly?
 
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 » Comment On: - Lameboy 0.9
#5
 
n8_Rapper Canada

  Sun, July 22nd, 2007 at 16:58
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anyone? ^
 
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#6
 
joeuser Switzerland

  Fri, September 28th, 2007 at 20:14
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Can not figure out how the savestate managment works. Perhaps someone can explain me? Press X to save. But how to load then? Sorry, really don't get it....
 
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#7
 
geotsai United States

  Fri, September 28th, 2007 at 20:34
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its not really a savestate... it copies the save from the ram to the .sav file that it generated.  So basically, u save in game, then press X to copy it to the .sav.  lameboy doesnt have savestates.
 
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#8
 
pieterpost Netherlands

  Tue, October 2nd, 2007 at 22:05
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Quote 
geotsai on Fri, September 28th, 2007 at 20:34 [»]

its not really a savestate... it copies the save from the ram to the .sav file that it generated.  So basically, u save in game, then press X to copy it to the .sav.  lameboy doesnt have savestates.

Real shame, I hope someone makes savestate to this emulator one day
:D
 
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#9
 
ElDudorino Canada

  Wed, October 3rd, 2007 at 01:25
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Man, this is why these boards need a feature saying when a topic was originally posted.  I always forget what version number we're on, and I keep clicking the same thread every time it gets bumped because I think there's a new release.
 
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