Long story short, you are Captain Durden, browsing DS-Scene. Suddenly you notice large ammounts of threads you haven't replied on yet! There is only one thing you can do! Shoot cans of SPAM with the A button! After your posts, the threads get... automatically locked. Once you've spammed in 20 different threads, your E-Penor will enchance! New threads are appearing quicker and quicker, do you have what it takes to become the Master of Spamming?
Watch out! Anonymous Admin is on your trail! He's bored as hell, so he'll try to BAN you! Watch out for his bans and give him GRATUITOUS AMMOUNTS OF SPAM to mildly entertain him and make him STFU!
You tha motha'flippin? PROVE IT!
Disclaimer: The game is a satire and does not aim at insulting anyone. It works perfectly well under No$GBA and on Acekards 2i with the newest AKAIO installed (that's the only 2 things I had to test it with, it'll most likely be compatible with your card aswell). The game has slight problems with VRAM, but if you actually "play" it instead of watching the tiles move for 5 minutes, the buffer should not get overflown. The game was written in DBAS(DynamicBasic), in DSGM5. Enjoy X3
Any feedback about the game is highly appreciated
EDIT: Also works on Edge 2.0, SuperCard DS2
This post has been edited by Foxi4, Tue, December 21st, 2010 at 14:35
HERE you go. That specific screen has in-game issues due to the use of Magneta (transparent in-game), but I didn't bother fixing it... It doesn't really matter when you get that far XD
It was actually meant to be a "training with variables" sort of thing, I'm working on a different project. It's nothing special, anyone can make games in DSGM as long as they're "patient", no need for front page and I doubt that I'll be "developing" this XD
It's a joke guys, not a "real" game XD
This post has been edited by Foxi4, Tue, December 21st, 2010 at 14:34
It was actually meant to be a "training with variables" sort of thing, I'm working on a different project. It's nothing special, anyone can make games in DSGM as long as they're "patient", no need for front page and I doubt that I'll be "developing" this XD
IF I figure out how to get rid of the VRam overflow error that's keeping me from expanding the game, I just might post an updated version That's nowhere near soon though. I'll surely post it then.