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  Nintendo DS games music ripper
Posted by Subaru on Wed, September 26th, 2007 at 14:35 - 5 Comments
 
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Subaru Poland

 
Hello

I'm looking for program to get music from Digimon World Dusk and save it as MP3 Wav or something like this... Is some kind of program to do it???

Thanks for advance

Best regards for everybody and Have a nice day ^_^

Subaru


 
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 » Comment on: Nintendo DS games music ripper
#1
 
kmjt3112 United Kingdom

  Wed, September 26th, 2007 at 15:59
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MMmmm im pretty sure no such homebrew exists. google it but i only think this is possible with games on discs like the wii etc, i may be wrong though


PS sorry there may be a way to rip it from the rom but i dont know ehat does that ask a user named Mota he was talking about castlevania and how to take the sound away from the rom to make it playable, i think.



The only problem with "Sandert"' idea is that very few DS games work on pc emus.

This post has been edited by kmjt3112, Wed, September 26th, 2007 at 16:13
 
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#2
 
Snadert(NL) Netherlands

  Wed, September 26th, 2007 at 16:09
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you could try to emulate it on your computer. Then you can use a programm wich records everything that exits your soundcard(like this one(Or google another one)).

This post has been edited by Snadert(NL), Wed, September 26th, 2007 at 16:12
 
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 » Comment on: Nintendo DS games music ripper
#3
 
retrohead United Kingdom

  Wed, September 26th, 2007 at 16:12
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There is a way to rip certain music from a small selection of games. It involved ripping the raw files from the rom then converting then to a usable format, Triforce was messing about with this about a year ago. Unfortunately some roms do not contain the music in a usable format and I am unaware of whether Digimon is one of these or not.

Check this post out here:

http://d.hatena.ne.jp/loveemu/20060114

I think this is where it all started ;)
 
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 » Comment on: Nintendo DS games music ripper
#4
 
Triforce United Kingdom

  Wed, September 26th, 2007 at 16:53
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I haven't messed about with ds sound files for over a year but back when i was this is what i was doing

You will need NDSTS
http://www.gbadat.altervista.org/tools.htm
sdattool:
http://djbouche.net/dl/sdattool0.32.rar
ssequti
http://loveemu.yh.land.to/down/nds/sseq2mid-20070314.zip

Only SSEQ files can be made into mid but this covers about 60% of the roms.

Grab the .sdat file with NDSTS Having got your shiny sound files (normally they are called sound_data.sdat and are located in an obvious directory name like sound) you will have to rip the sseq files from it.

Have sdattool.exe and your sound file in a directory. Use sdattool.exe with the following DOS command CODE

sdattool -x sound_data.sdat

(obviously change the sound_data.sdat part if your soundfile is not called that)

Up should come a sound_data directory, in the sound_data\Seq directory hopefully is a bunch of .sseq files in it. Extract ssequtil to a directory and in the bin subfolder is a program called sseq2mid.exe. Drag some .sseq files onto it and in the directory the .sseq files came from should be some .mid files which you can play/copy/convert/whatever.

this was all taken from a thread on another forum from over a year ago so keep in mind theres prolly much better ways of doing it now, as i haven't looked into it for over a year i cant say.

I can tell you though at the time i was messing around with sound files the results from the midi wasn't perfect, infact they sounded pretty shit. You would prolly be better off recording the tunes directly from a ds headphones out.
 
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 » Quoting: Comment on: Nintendo DS games music ripper
#5
 
kesadisan Indonesia

  Thu, September 30th, 2010 at 11:39
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Quote 
Triforce on Wed, September 26th, 2007 at 16:53 [»]

I haven't messed about with ds sound files for over a year but back when i was this is what i was doing

You will need NDSTS
http://www.gbadat.altervista.org/tools.htm
sdattool:
http://djbouche.net/dl/sdattool0.32.rar
ssequti
http://loveemu.yh.land.to/down/nds/sseq2mid-20070314.zip

Only SSEQ files can be made into mid but this covers about 60% of the roms.

Grab the .sdat file with NDSTS Having got your shiny sound files (normally they are called sound_data.sdat and are located in an obvious directory name like sound) you will have to rip the sseq files from it.

Have sdattool.exe and your sound file in a directory. Use sdattool.exe with the following DOS command CODE

sdattool -x sound_data.sdat

(obviously change the sound_data.sdat part if your soundfile is not called that)

Up should come a sound_data directory, in the sound_dataSeq directory hopefully is a bunch of .sseq files in it. Extract ssequtil to a directory and in the bin subfolder is a program called sseq2mid.exe. Drag some .sseq files onto it and in the directory the .sseq files came from should be some .mid files which you can play/copy/convert/whatever.

this was all taken from a thread on another forum from over a year ago so keep in mind theres prolly much better ways of doing it now, as i haven't looked into it for over a year i cant say.

I can tell you though at the time i was messing around with sound files the results from the midi wasn't perfect, infact they sounded pretty shit. You would prolly be better off recording the tunes directly from a ds headphones out.


triforce, can you upload all these tools to download center or somewhere else?
2 links dead, if you have the archive upload it please...
 
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